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Motivation4 min read

Curiosity, not duty: why joy makes exploring yourself easier

Engaging with difficult topics does not have to feel heavy. What research knows about joy, curiosity and play, where rewards backfire, and how an app can make you want to explore.

Colourful, playful shapes and sparks in green, blue and orange rising from a question-mark arc

In short

  • Most apps for mental well-being are barely opened after a few days. Without joy, nobody keeps going.
  • Positive feelings broaden thinking and acting: joy sparks the urge to play, interest the urge to explore.
  • Curiosity demonstrably improves learning, and the effect still holds the next day.
  • Game elements help, but not every reward does: expected rewards can even undermine your own motivation.

Thinking about your own patterns often means engaging with topics that hurt: rejection, shame, old conflicts. Even so, it does not have to feel like a duty. On the contrary, research shows that joy and curiosity are not the opposite of depth but its allies. Self-reflection can be light and still be worthwhile.

The problem: most people stop quickly

An analysis of usage data from well-known apps for mental well-being shows how big the challenge is. On a given day, a median of only 4 per cent of people who had installed such an app opened it. After 15 days a median of 3.9 per cent were still using it, after 30 days 3.3 per cent1.

Good content alone is not enough. An app has to be designed so that people like coming back.

Joy widens your view

With her broaden-and-build theory, the American psychologist Barbara Fredrickson described why positive feelings are more than a pleasant moment. They widen what comes to mind and what we feel able to do, while negative feelings tend to narrow our view2. Joy sparks the urge to play and be creative, interest the urge to explore and take in new things. Over time, this builds lasting resources such as knowledge, relationships and resilience2. Fredrickson herself described the evidence at the time as preliminary2.

For self-reflection this means: when you feel at ease, you can look at difficult topics more openly and are more likely to find new paths.

Curiosity boosts learning

A team led by the neuroscientist Matthias Gruber and the psychologist Charan Ranganath at the University of California, Davis asked people to rate how curious they were about the answer to a trivia question. The greater the curiosity, the better they remembered the answer, even 24 hours later. Remarkably, they even remembered unrelated faces better that were briefly shown during the waiting time3. Curiosity activated the brain’s reward system and strengthened its interplay with the hippocampus, which is central to memory3.

The lesson: spark curiosity first, then give the answer. A good question is often more effective than a ready-made explanation.

What game elements achieve

Michael Sailer and Lisa Homner of the University of Augsburg examined in a meta-analysis whether game elements help learning. The result: small but positive effects on knowledge (g = 0.49), motivation (g = 0.36) and behaviour (g = 0.25)4. A framing story and combining competition with collaboration were particularly effective for behaviour4.

So playful does not mean superficial. A good story and the feeling of not being alone on the journey can make a real difference.

The trap with rewards

But beware of points for everything. The American psychologists Edward Deci, Richard Koestner and Richard Ryan analysed 128 experiments. Expected tangible rewards undermined people’s own motivation for activities that were interesting in themselves: afterwards, people spent less of their free time on them5. Positive verbal feedback, by contrast, strengthened their own motivation, at least in adults5.

For an app this means: genuine, personal feedback rather than an account full of badges. Joy should come from the activity itself.

Does a companion help?

A meta-analysis of 43 studies with more than 3,000 participants examined so-called pedagogical agents, characters that guide people through learning programmes. They had a small but reliable positive effect on learning. Interestingly, characters that communicated through text worked better than those that spoke6. These studies come from learning, not self-reflection. But they show that a likeable companion can be more than decoration.

Light and still deep: five principles

  • Curiosity before answers. First a question that makes you curious, then the insight.
  • Small bites. Better two minutes with joy than twenty minutes out of duty.
  • Feedback instead of points. Personal words about what you discovered instead of badges for ticking boxes.
  • Tell a story. Your own path as a journey of discovery, with stages and viewpoints.
  • Allow lightness and seriousness. A smile does not rule out depth. With heavy topics, the tone stays gentle.

Our ideas for MindMotion

MindMotion is not therapy and does not offer it. The app is a tool for psychological self-reflection, closer to coaching, and it should be fun. The following ideas are planned and will be tested with users.

  • A likeable companion. A character of its own that guides you through the app, asks questions and is happy with you. Clearly recognisable as a digital companion, with personality but without seeming childish.
  • “What do you think?” instead of explanations. Small puzzles and estimation questions before each insight, such as: “How many people do you think know this pattern?”
  • Your map. Your patterns as regions on a map that you explore step by step. Each Mind-Check reveals a little more.
  • Colours and images with meaning. More colour, lively illustrations and carefully chosen symbols that express feelings and progress, instead of random emojis.
  • Feedback that touches you. Personal words instead of points: what you discovered, what is changing, what you can be proud of.
  • Discovering together. If you like, share an insight with someone you trust or do an exercise together, without leaderboards.

Why kindness towards yourself matters so much is covered in Self-compassion, and how to name feelings more precisely in Learning to name feelings. And if you are curious which patterns are at work for you, try the Mind-Check.

Sources

  1. Baumel, A., Muench, F., Edan, S. & Kane, J. M. (2019). Objective user engagement with mental health apps: Systematic search and panel-based usage analysis. Journal of Medical Internet Research, 21(9), e14567. JMIR
    www.jmir.org/2019/9/e14567
  2. Fredrickson, B. L. (2001). The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. American Psychologist, 56(3), 218–226. Prospective Psychology (University of Pennsylvania)
    www.prospectivepsych.org/sites/default/files/pictures/Frederickson_Broaden-and-build-2001.pdf
  3. Gruber, M. J., Gelman, B. D. & Ranganath, C. (2014). States of curiosity modulate hippocampus-dependent learning via the dopaminergic circuit. Neuron, 84(2), 486–496. ScienceDaily (University of California, Davis)
    www.sciencedaily.com/releases/2014/10/141002123631.htm
  4. Sailer, M. & Homner, L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review, 32(1), 77–112. University of Augsburg
    opus.bibliothek.uni-augsburg.de/opus4/frontdoor/index/index/docId/109056
  5. Deci, E. L., Koestner, R. & Ryan, R. M. (1999). A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. Psychological Bulletin, 125(6), 627–668. University of Washington
    depts.washington.edu/techdocs/papers/deciExtrinsicRewardsAndIntrinsicMotivation99.pdf
  6. Schroeder, N. L., Adesope, O. O. & Gilbert, R. B. (2013). How effective are pedagogical agents for learning? A meta-analytic review. Journal of Educational Computing Research, 49(1), 1–39. Washington State University
    rex.libraries.wsu.edu/esploro/outputs/journalArticle/How-Effective-are-Pedagogical-Agents-for/99900601056901842
  7. TelefonSeelsorge Deutschland. telefonseelsorge.de
    www.telefonseelsorge.de

All links were checked at the time of publication.

This article is for information only. MindMotion is a tool for psychological self-reflection and does not provide psychotherapy. Neither this article nor the app replaces assessment or treatment by a psychotherapist or doctor. If you have been struggling for a while, talk to your GP or a psychotherapy practice. If you are in an acute crisis in Germany, the TelefonSeelsorge is available free of charge around the clock at 0800 111 0 111 or 0800 111 0 222. In an emergency, call 112.